BurnOut by Zazza
Effect 1 – A card is chosen and shuffled into the deck. You claim that the card will jump into the air. You position the deck to perform the classic card throw, but instead of the card coming out, there will be an explosion: the card has “jumped into the air,” but in an explosion! Open the deck and show that the spectator’s card is burnt! Leave it as a perfect magical souvenir!
Effect 2 – The same situation, but have the spectator imagine they have a gun. You will make the card “jump” and they will have to hit it with the imaginary gun. After the explosion, amidst laughter and amazement, show that the card has indeed been hit through the deck.
The gimmick can also be used in a manipulation effect, where the manipulator produces cards and the last one creates a flash out of nowhere.



